FPS gaming mouse
- 4000dpi Enhanced Optical gaming sensor
- Weight-adjusting system
- Sniper hotkey for precision shooting
- All keys are independently programmable
-
Inspired by the Raptor claw, the GIGABYTE Raptor is designed by the winner of 2013 GIGABYTE Mouse Design Competition. It is specially built for FPS gaming; the claw grip design allows gamers for a more precise movement and the sniper hotkey is optimally positioned for an easy actuation.Designed by : Hsieh Chen-Ta, Wu Tung, Liang Ai-Wei
-
Powered By 4000DPI Enhanced Optical Gaming SensorPro-gaming optical sensor offers optimum tracking resolution
for precise control and movement. -
Weight Adjusting System83g net weight of the mouse is perfect for FPS gaming style.
Extra 1.8g & 5.3g tuning weights allow you to personalize the feel and control. -
Sniper Hotkey for Precision ShootingWell-positioned sniper hotkey allows you to immediately lower the resolution by holding this button while aiming the target, so that you can shoot precisely for every single headshot.
-
All keys are Independently ProgrammableAll keys on Raptor are programmable via GHOST engine
to ensure the maximal flexibility for customizing personal skillsets.
*Download GHOST application for advance programing. -
On-the-fly DPI Switching
800/1600/3200/4000DPI adjustable switch with synchronized indicator for quick on the-fly DPI adjustment.
-
Anti-slick Rubber Grip with Ideal Shape for Comfortable Gameplay
Anti-slick ergonomic rubber grip and matt coating surface reduce wrist strain and maximize comfort during extended use.
-
10 million clicks lifetime Omron Switch
Ultra-durable Omron switches not only can survive the most click intensive game with a guaranteed lifespan of 10 million clicks; it also gives you a perfect clicking response.
-
-
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.